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Program-Ace is looking for a VFX — artist with 3+ years of experience.
Requirements:
- Experience with creating consistently brilliant, eye-catching, real-time FX using UE4 and in-game FX systems (Niagara);
- Proficient with 3D graphics, particle systems, physics, ribbons, etc.;
- Working knowledge of real time rendering engines, and a good understanding of the render thread in UE4.;
- Organizational skills in handling large VFX libraries;
- Solid game design awareness and an exceptional game design-oriented collaborator;
- Self-driven, excellent communicator.
Responsibilities:
- Technical setup, integration, and troubleshooting of VFX in a Unreal Engine 4;
- Establishing and maintaining high standards for effects artwork whilst seeking ways to push the quality bar;
- Design, create and implement custom and re-usable “real-time” particle effects, simulations and effects animations for gameplay, cinematics and scripted events;
- Oversee the correction of the team’s bugs;
- Become familiar with game design documents, and identify special effects opportunities and needs;
- Check with programmers to see if the intended effects are viable in the engine, and propose alternative solutions and/or developments where needed;
- Assist with the development and improvement of the VFX pipeline;
- Work with lead artists and the art director to ensure timely completion of VFX assets;
- Provide reviews to the Producer on the progress of the work carried out by the team.
WOULD BE A PLUS:
- Previously shipped PC or console titles as a VFX artist;
- Experience authoring custom materials, a good understanding of how to optimize in the vertex and pixel shaders;
- Skill in one or more related disciplines — modeling, animation, or technical art;
- Experience in Houdini and other simulation FX systems outside of particles and sprites.
We offer:
- Competitive salary;
- Paid 24-day vacation;
- Sick leave compensation;
- Flexible working hours;
- Team buildings;
- Performance reviews with possible salary raises.
